About
I'm a design leader focused on turning complexity into clear product direction.
How I think about design
Over the years, I've worked across very different product environments — from enterprise systems and industrial platforms to live games and education. What connects all of them is the kind of problem I'm drawn to: products with complexity, moving parts, and real constraints — where design has to do more than make things look better. It has to create clarity, support decisions, and help teams move forward with confidence.
A big part of how I think today is shaped by systems. I care about the conditions behind good design as much as the output itself: clearer workflows, stronger collaboration, better design standards, and more reliable ways to connect user needs with product goals.
“Good design makes the right action obvious. Great design makes the wrong action invisible.”
How I lead
Leadership approach
I run design as a system: recurring critiques with clear intent (not “show and tell”), async written context before meetings, and a hiring bar that balances taste with product judgment. Designers own slices of the roadmap but share a common quality bar — so work stays coherent across squads.
AI as a design lever
I use tools like ChatGPT, Claude, Cursor, and Figma Make as practical levers for better thinking, faster iteration, and stronger design work — both in my own process and as part of how I help the team grow. That means structuring ideas more clearly, sharpening product framing, accelerating design exploration, and reducing friction in day-to-day execution.
The goal is not tool adoption for its own sake. It is to improve clarity, speed, and the team's ability to turn ideas into better product decisions. AI becomes meaningful when it helps designers think more clearly and move faster — not when it replaces their judgment.
Building teams and culture
I have hired and scaled design teams from scratch. In the last three years, I have brought on six designers at Playtika and Bingo Blitz — and every one has been promoted or moved into a lead role. That is not luck; it is intentional: I hire for thinking and potential, not portfolio perfection. I believe culture compounds faster than the product. Weekly design critiques that challenge decisions instead of egos. Quarterly learning sessions where each designer teaches what they have learned. 1:1s that surface constraints before they become blockers. The systems you build as a leader compound over quarters and years.
Outside the work
I have spent years teaching UX/UI. Teaching has become an important part of how I lead — it sharpens clarity, strengthens judgment, and keeps me grounded in the belief that design is not only about solutions, but about helping people understand what matters and why.
I am a gamer. Working on 1v1.LOL felt like a lucky accident. Understanding games as designed systems — feedback loops, progression architecture, the moment a player decides to come back tomorrow — changed how I think about product engagement entirely.
I am Israeli, based in Israel, and have worked with global teams across the US, Europe, and Asia. I am comfortable in the room where everyone has a different definition of done.
Where I'm headed
I am drawn to companies where design has a real seat at the product table. The roles I am looking for — UX Team Lead or Product Design Manager — sit at the intersection of complexity and scale: enterprise tools, autonomous systems, AI-first products where design decisions carry measurable stakes. I want to work somewhere the challenge is genuinely hard, and where I can help teams move faster when complexity is slowing them down.
Start a conversation
If you are building something hard and you need a design leader who has done this before — reach out.